
visual and interactive designer, 2005-2011 / consultant, 2011-current
morphosis architects
John was the Visual and Interactive Designer for Thom Mayne’s Pritzker Prize winning interdisciplinary architecture practice from 2005-2011, and has been a consultant since october of 2011. Work focuses on interactive digital presentation tools that allow for customizable, non-linear interaction with programmatic and conceptual building systems and datasets. Additionally, prototypes and sketches are developed for the integration of interactive, responsive media into architectural environments. This work is used in both analytical and design processes and plays a role in client and public presentations.
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interactive 3D presentation + design tools, 2009-2012
interactive 3D presentation and design tools for built projects and competitions. the Giant Interactive Group Corporate Headquarters (top of the page), Vialia Vigo (above) and Cooper Union (below) applications can be used to discuss conceptual and programmatic organization within the design process. this work is the precedence for recent 3D interactive applications created at synthesis.
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university of cincinnati campus recreation center flow diagram, 2010
dynamic, agent-based, circulation path-following system used to simulate campus movement through and around the campus recreation center.

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interactive museum facade, 2011
interactive museum facade proposal with morphosis architects. this 2D mockup responded to visitor movement within the museum through a dynamic, agent-based, circulation path-following system. this animation was mapped to the final rendered video with the morphosis project team.
"the building's dramatically shifting skin transitions into an interactive glass facade that animates the movement of the museum visitors and reveals the expansive cityscape... to people within."
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perot museum of nature and science 3D interactive application, 2010
interactive, real-time walkthrough application used for client feedback and design discussion within the office. the app's free world environment allowed the user to experience the museum in a non-linear fashion (much like an actual museum visitor), and gain perspectives of the new project from both within the building and surrounding context. additionally, the user could highlight different programmatic elements within the model and toggle on and off project geomoetry. this work is the precedence for recent 3D interactive applications created at synthesis.
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interactive conceptual design presentation tools, 2005-2011
interactive 2D environments for the discussion and presentation of conceptual systems and contextual elements that drove the design process.
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data visualization, 2007-2011
interactive data visualizations that dynamically map project GIS coordinates.
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